I made the storyboard on photoshop as it is the adobe software I am most familiar with for drawing, and did multiple practice attempts before actually starting the storyboard.
I began with the first scene, which was described to me as the Superego/main character walking down a hallway into a room. I began by drawing the anatomical circles I usually use for drawing a body, and roughly joining them together before adding more detail.
I used layers to separate different parts of the drawing process, such as 'sketches' 'background' and 'ink'. This helped me to keep the parts of the drawing in order and enabled me to edit parts of it without changing any other aspect of the piece, making my work a lot simpler and keeping everything more organised.
I made the choice to keep it in black and white before I realised that that was the norm for storyboards anyway, and I also made the decision to have a faint off white background so that I could emphasise any highlighting work that I did.
Once I had completed an image, I would merge the layers together and copy and paste it into my rough storyboard template.
When beginning the drawings, I would always do multiple sketches, just to give myself a rough outline for each layer so that I can build up a more detailed figure.
I also did more research and found some examples of storyboards so that I could do a more accurate template for my own storyboard, as the first one I attempted wasn't very accurate.
I found that it gave me a better idea of where I was aiming for when I had a clear end to the storyboard that I could see. It also made the template look more professional and gave it a sense of completion. I also added text boxes underneath each frame with more detailed notes about what the camera is doing in each frame and what is supposed to be happening. I used arrows to show the direction of the storyboard, and to show the snake pattern that the story followed across the page.








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